![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.ytimg.com/vi/UlEWWkNF0kk/maxresdefault.jpg)
Still, these are some of the fiercest and most lethal creatures in the known universe, injured or not. One has an arm hanging limp by his side and the other is dealing with a deep shrapnel wound in his side. The good news is, with the beating their ship has been taking, both the Mantis boarders arrive in pretty bad shape. Their pilot is good! A quick flick of the controls and their damaged ship manages to side slip a couple of shots, giving them just long enough to repair the teleporter pads.Įven with their ship being in such bad shape, they have been working on repairs to their teleporter and once complete, still decide to beam aboard a pair of lethal Mantis commandos.
FTL FASTER THAN LIGHT PLAYTHROUGH ENGI FULL
The pirate ship eats a full volley, with chunks of their armor plate splintering and falling away from their hull. The Burst gets powered down in favor of the faster-reloading second ion-laser. The ion-cannon strikes the shield-generator and disables the system temporarily while the ion-laser slams home into their weapons control suite, blowing panels off of the walls and causing significant ion-disruption. The Burst burns through their shield layer and tears into the teleportation control room, causing widespread damage and bringing it offline. The combination of the attack pattern and timing is effective. The pre-charged Burst is targeted to their teleportation control room, the ion-cannon to their shield-generator and the ion-laser to their weapons systems. We have to try and keep them off our ship. Mantis boarders would spell trouble for sure. Sensors show the pirate is powering up his teleporter unit. This pirate vessel looks worn down but hungry and still dangerous.
![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.ytimg.com/vi/9pHwgHi3SLQ/maxresdefault.jpg)
These areas must have once been rich pickings for pirates before the war. We complete the jump and almost immediately, a pirate ship appears on short range scan. We salvage what we can.īefore jumping out, I make sure to set the pre-igniter to charge the Burst for our next engagement. Under the blistering hail of fire, the enemy ship breaks apart after suffering internal explosions. He runs a line of shots all the way across their ship, breaking off pieces of their hull and leaving behind glowing scorch marks. Matt begins alternating his shots against each system, wearing down the Rebel ship. The Ion-Lasers hit their mark and take down their laser weapon.
![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.ytimg.com/vi/U_cjM_oHstM/maxresdefault.jpg)
If they get the drone back online, that very well might swing the battle in their favor. We will have to hope that their efforts to repair the weapons module will slow down the repair effort on their drone-control. We can't keep taking shots like this, so I order Matt to concentrate his fire on their weapons control module. The door-control module is hit and taken offline. Liu has the thrusters at maximum and is dodging the incoming bolts as best he can, but a few are getting through. They only have a single shot laser but while we are focusing our attention on keeping that beam-drone down, they are sending shot after shot at our ship. This Rigger is proving to be more trouble than anticipated. Their repair crews must be experts to have it repaired in such short time! The second shot slams home again into their drone-control room but not before the drone wakes up for a split second and carves up our drone-control room. The plasma shots both strike home but not before they are able to bring their shield-generator back online.
FTL FASTER THAN LIGHT PLAYTHROUGH ENGI OFFLINE
We must keep that drone offline or it will carve us up badly without any shields of our own. Next volley is away, targeting their shield-generator and drone-control. Hopefully that will give us the window of time we need. The second shot slams home into their drone-control room, and the orbiting gnat goes dark. The first is absorbed by their shield layer but it the ion-charge short circuits their shield-generator. Matt works on locking down the targeting computer on the Rebel's drone-control module and punches the authorization into the weapons control panel. A beam-drone is orbiting our ship and must be silenced immediately. Sensors are picking up this Rebel Rigger has a drone-system installed and we've got company. If he causes a problem later, we can always space him. The kid, who identifies himself as “Kozar” is more scared than dangerous. It appears the Rebel life has lost its charm. The Rebel, who appears unarmed, repeatedly declares his peaceful intentions. WARNING: INTRUDER ALERT, SHORT RANGE TELEPORTER SIGNAL DETECTEDĪ flushed and panicky Rebel soldier has teleported aboard. As the crew scrambles to their battle stations, Betty chimes in:
![ftl faster than light playthrough engi ftl faster than light playthrough engi](https://i.imgur.com/4BjSUE4.jpg)
A Rebel ship is guarding this beacon and immediately turns to engage us as soon as we jump in.